Tuple-like structure for system elements. More...
#include <pyfbsdk.h>

Public Member Functions | |
| int | __len__ () |
| Returns the number of elements. | |
| Element | __getitem__ (int pIndex) |
| Returns the ith component Corresponds to python: print l[1]. | |
Public Member Functions inherited from FBProperty | |
| FBProperty () | |
| Constructor. | |
| bool | AllowsLocking () |
| AllowsLocking. | |
| str | AsString (FBDataAsStringFlag pFlag=kFBDataAsStringUI) |
| Get the property value as a string. | |
| str | EnumList (int pIndex) |
| Return the string of an enum value. | |
| FBStringList | GetEnumStringList (bool pCreateIt=False) |
| String list for enum properties. | |
| float | GetMax () |
| GetMax. | |
| float | GetMin () |
| GetMin. | |
| str | GetName () |
| Get the property's name. | |
| bool | GetPropertyFlag (FBFlag pFlag) |
| GetPropertyFlag. | |
| FBFlag | GetPropertyFlags () |
| GetPropertyFlags. | |
| FBType | GetPropertyType () |
| Get the property's type. | |
| str | GetPropertyTypeName () |
| Get the property's type name. | |
| FBProperty | GetReferencedProperty () |
| Get the referenced property, in the case of this property is a reference property (see the IsReferenceProperty() method). | |
| int | GetSubMemberCount () |
| GetSubMemberCount. | |
| bool | HasSomethingLocked () |
| HasSomethingLocked. | |
| bool | IsAnimatable () |
| bool | IsInternal () |
| bool | IsList () |
| Verify if property is of this type. | |
| bool | IsLocked () |
| IsLocked. | |
| bool | IsMaxClamp () |
| Indicate if maximum value clamping will be applied on user input value. | |
| bool | IsMemberLocked (int pIndex) |
| IsMemberLocked. | |
| bool | IsMinClamp () |
| Indicate if minimum value clamping will be applied on user input value. | |
| bool | IsObjectList () |
| Indicate if is an instance of FBPropertyListObject. | |
| bool | IsReadOnly () |
| Is property read-only? | |
| bool | IsReferenceProperty () |
| bool | IsTextureConnectableProperty () |
| bool | IsUserProperty () |
| ModifyPropertyFlag (FBFlag pFlag, bool pValue) | |
| ModifyPropertyFlag. | |
| NotifyEnumStringListChanged () | |
| Notify system that the enum list was modified. | |
| str | OriValueAsString () |
| Get the property original value (before any modification) as string. | |
| SetLocked (bool pLocked) | |
| SetLocked. | |
| SetMax (float pMax, bool pForceMaxClamp=False) | |
| SetMax. | |
| SetMemberLocked (int pIndex, bool pLocked) | |
| SetMemberLocked. | |
| SetMin (float pMin, bool pForceMinClamp=False) | |
| SetMin. | |
| SetName (str pName) | |
| Set the property's name. | |
| bool | SetString (str pString) |
| Set the property value from a string. | |
Additional Inherited Members | |
Public Attributes inherited from FBProperty | |
| str | Name |
| Read Property: The property's name. | |
| object | Data |
| Read Write Property: The property data value. Type of this depends on the subclass of FBProperty (ex: in a FBPropertyInt, Data is of type int). | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Tuple-like structure for system elements.
These list objects are used to expose system wide or instance specific list of objects. Two examples of this are FBSystem's list of Cameras and a FBModel's list of Shaders. These lists have been exposed to Python as tuple, whose content cannot be modified directly. This is due to the specific nature of each type of list and the access control required by the owner of the list. For example, creating a new FBCamera object will automatically add it to the list of FBSystem's Cameras. The user does not have to add it to the list. The same being true for the destruction of the camera which should be done by calling 'FBDelete()' on the object itself. Not by atempting to remove it from the list of cameras.
| Element __getitem__ | ( | int | pIndex | ) |
Returns the ith component Corresponds to python: print l[1].
| pIndex | Index of the components to get |
| int __len__ | ( | ) |
Returns the number of elements.
Corresponds to python: len(object)