Shading
Below is a list of all of the available shaders in Arnold.
ambient occlusion
atmosphere volume
car paint
cell noise
checkerboard
clip geo
curvature
flakes
flat
fog
hair
image
lambert
layer
matte
mix
noise
openpbr surface
passthrough
ray switch
shadow matte
standard surface
standard volume
thin film
toon
triplanar
two-sided
utility
volume
wireframe
Pages in this section
AOV Read and AOV Write Shaders
Color
Displacement
Math Shaders
Matrix Shaders
Surface
Texture Shaders
Utility Shaders node
Volume Shaders node
OSL Shaders
User Data shaders
Cryptomatte Shader
Conversion Shaders
Shader Data Type Conversions
Third Party Plugins
Legacy Shaders