Toon

Further Reading
See Toon in the Arnold User Guide

The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.

Note:

A toon example scene file can be downloaded from the Learning Scenes page.

Due to a large number of controls, the toon shader is split up into several groups. The individual settings forĀ each group are described in more detail in the pages below.

ramp_rgb-> base_tonemap

Window texture -> stylized_highlight_color

ramp_rgb -> toon.rim_light_color

RGBA (box_filter) and edges custom AOV (contour_filter)