Layered material is used to reproduce materials that have a bottom specular surface plus a top clear coat.
Typical examples are carbon fibers panels, metallic paints, and surfaces that might have reflective specks like granite of manufactured stones.
The layered model is better explained with an illustration where we can visually show what the various parameters do.
Metallic paint |
Carbon Fiber |
Granite |
While the top coat layer is always present, Weight selects between the diffuse (0.0) or the metal (1.0) layers underneath, or blends between the two.
There are two typical uses for this lower layer mixing. Using a constant value, you can color the metallic reflections, or using a texture map, you can create highly reflective particles on a mostly diffuse surface.
Pick any color you want as the base diffuse color |
Add a random orientation normal map for the base highlights Relief Pattern |
Use a Weight to blend the base color and highlights |
The base diffuse color is almost black |
The highlights use a color texture to simulate the small fibers |
The anisotropy orientation texture is used to stretch the highlight in the fibers direction |
The Base Color is a granite colored texture |
The Weight is used to mask most of the surface and only show highlights in small specks |
The Base Highlight Bump (normal map) is used to give the reflective highlights a random orientation |
The Top Coat Color uses a texture to create non-reflective pits and random variations to the granite particles |