Data Structures | Functions | Variables
Licensing API

Arnold license system information. More...

Data Structures

struct  AtLicenseInfo
 License info structure. More...
 

Functions

AI_API void AiSetLicenseString (const char *lic)
 Set a license string (which is the content of a node-locked license file) for later use. More...
 

Variables

bool AtLicenseInfo::used
 true if this is the license used by the current Arnold installation

 
char AtLicenseInfo::name [64]
 product name

 
char AtLicenseInfo::ver [64]
 product version

 
char AtLicenseInfo::exp [64]
 expiration date

 
char AtLicenseInfo::options [64]
 product options

 
int AtLicenseInfo::count
 license count

 
int AtLicenseInfo::current_inuse
 license count in use

 
int AtLicenseInfo::current_resuse
 number of reservations in use

 
int AtLicenseInfo::hbased
 HOST-BASED count

 
int AtLicenseInfo::hold
 license hold time

 
int AtLicenseInfo::max_roam
 maximum roam time

 
int AtLicenseInfo::max_share
 maximum number of processes that can share this license

 
int AtLicenseInfo::min_remove
 minimum rlmremove time

 
int AtLicenseInfo::min_checkout
 license minimum checkout time

 
int AtLicenseInfo::min_timeout
 minimum timeout time

 
int AtLicenseInfo::nres
 number of license reservations

 
int AtLicenseInfo::num_roam_allowed
 number of roaming licenses allowed

 
int AtLicenseInfo::roaming
 number of licenses currently roaming (for roaming licenses)

 
int AtLicenseInfo::share
 license share flags (share flags RLM_LA_SHARE_xxx are defined in license.h)
 
int AtLicenseInfo::soft_limit
 license soft limit

 
int AtLicenseInfo::thisroam
 1 if this license is a roaming license

 
int AtLicenseInfo::timeout
 current license timeout

 
int AtLicenseInfo::tz
 license timezone specification. More...
 
int AtLicenseInfo::tokens
 if 0, this is a normal license. More...
 
int AtLicenseInfo::type
 license type (license type flags RLM_LA__xxx_TYPE are defined in license.h)
 
int AtLicenseInfo::ubased
 USER_BASED count

 

Error Codes

AI_API int AiLicenseGetInfo (AtLicenseInfo *&licenses, unsigned int &n)
 Check the status of the license servers provided through the environment variables solidangle_LICENSE, RLM_LICENSE and ARNOLD_LICENSE_[HOST|PORT] and get information about all the installed licenses in those servers. More...
 
AI_API bool AiLicenseIsAvailable ()
 Check if licenses are available. More...
 
#define AI_LIC_SUCCESS   0
 no error

 
#define AI_LIC_ERROR_CANTCONNECT   1
 can't connect to any RLM server

 
#define AI_LIC_ERROR_INIT   2
 error on initialization

 
#define AI_LIC_ERROR_NOTFOUND   3
 no licenses found (expired or not loaded)
 
#define AI_LIC_ERROR_NOTAVAILABLE   4
 no licenses available (all in use)

 
#define AI_LIC_ERROR   -1
 generic license error

 

Detailed Description

Arnold license system information.

Function Documentation

◆ AiSetLicenseString()

AI_API void AiSetLicenseString ( const char *  lic)

Set a license string (which is the content of a node-locked license file) for later use.

Parameters
[in]licA LICENSE line enclosed within angle brackets

◆ AiLicenseGetInfo()

AI_API int AiLicenseGetInfo ( AtLicenseInfo *&  licenses,
unsigned int &  n 
)

Check the status of the license servers provided through the environment variables solidangle_LICENSE, RLM_LICENSE and ARNOLD_LICENSE_[HOST|PORT] and get information about all the installed licenses in those servers.

This function checks both the connections, the RLM services and the existence of free licenses in the servers. If nothing fails and there are available licenses, the function will return with AI_LIC_SUCCESS status and 'licenses' will return all Arnold usable licenses, otherwise it will return an error code.

Parameters
[out]licensesAll usable licenses held by the RLM license servers
[out]nnumber of elements returned in the licenses vector
Returns
AI_LIC_SUCCESS if successful, error code otherwise.

◆ AiLicenseIsAvailable()

AI_API bool AiLicenseIsAvailable ( )

Check if licenses are available.

This can be useful for determining if arnold should be run in trial mode: plugin sets options.skip_license_check=true so renders aren't delayed attempting license checkouts that will always fail.

Returns
true if a license can be checked out. false if a checkout failed.

Variable Documentation

◆ tz

int AtLicenseInfo::tz

license timezone specification.


◆ tokens

int AtLicenseInfo::tokens

if 0, this is a normal license.

If non-zero, this is a token-based license


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