|
Bifrost SDK
Bifrost SDK documentation
|
Bifrost to and from Maya data conversion support. More...
#include "MayaExport.h"#include <maya/MDagModifier.h>#include <maya/MDataBlock.h>#include <maya/MObject.h>#include <maya/MPlug.h>#include <maya/MTypeId.h>#include <Amino/Core/Ptr.h>#include <BifrostGraph/Executor/TypeTranslation.h>Go to the source code of this file.
Classes | |
| class | BifrostGraph::MayaTranslation::ValueData |
| Translation data used to pass Maya data between compute node and converter. More... | |
| class | BifrostGraph::MayaTranslation::PortData |
| Translation data used to create the Maya attribute when a graph I/O (top level compound) is added. More... | |
| class | BifrostGraph::MayaTranslation::PortCreationData |
| Translation data used to create Maya ports. This will be created by Maya. More... | |
| struct | BifrostGraph::MayaTranslation::PortCreationData::ConversionData |
| To know if we are converting and to what. More... | |
| class | BifrostGraph::MayaTranslation::PluginHostData |
| Data used to initialize translation tables against the plugin. This will be created by Maya. More... | |
Namespaces | |
| namespace | Amino |
| namespace | BifrostGraph |
| namespace | BifrostGraph::MayaTranslation |
Bifrost to and from Maya data conversion support.
Definition in file HostData.h.