AdditiveFEAUtility.warpTriangleMesh Method

Parent Object: AdditiveFEAUtility

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.


Defined in namespace "adsk::cam" and the header file is <Cam/ModifyUtility/AdditiveFEAUtility.h>

Description

Generates a warped or compensated mesh from a completed mechanical FEA operation and inserts it into the design. The direction of the warp (warpage vs. compensation) is controlled by the sign of the WarpCard value in the deck.

Syntax

"additiveFEAUtility_var" is a variable referencing an AdditiveFEAUtility object.
returnValue = additiveFEAUtility_var.warpTriangleMesh(deck)
"additiveFEAUtility_var" is a variable referencing an AdditiveFEAUtility object.

#include <Cam/ModifyUtility/AdditiveFEAUtility.h>

returnValue = additiveFEAUtility_var->warpTriangleMesh(deck);

Return Value

Type Description
boolean True on success, false on failure.

Parameters

Name Type Description
deck AdditiveFEADeckBuilder An AdditiveFEADeckBuilder containing the warp parameters. The WarpCard value's sign determines the warp direction: use a positive value (e.g. +1.0) for warpage, or a negative value (e.g. -1.0) for unrelaxed compensation. The magnitude acts as a magnification factor.

Version

Introduced in version May 2026