AngleValueCommandInput.manipulatorXDirection Property

Parent Object: AngleValueCommandInput
Defined in namespace "adsk::core" and the header file is <Core/UserInterface/AngleValueCommandInput.h>

Description

Gets the X direction of the manipulator in the model space of the root component. The X direction is the 0 angle direction. This direction, along with the Y direction vector define the plane that the manipulator is displayed on.

To set the direction use the setManipulator method.

Syntax

"angleValueCommandInput_var" is a variable referencing an AngleValueCommandInput object.

# Get the value of the property.
propertyValue = angleValueCommandInput_var.manipulatorXDirection
"angleValueCommandInput_var" is a variable referencing an AngleValueCommandInput object.
#include <Core/UserInterface/AngleValueCommandInput.h>

// Get the value of the property.
Ptr<Vector3D> propertyValue = angleValueCommandInput_var->manipulatorXDirection();

Property Value

This is a read only property whose value is a Vector3D.

Version

Introduced in version January 2017