add |
Adds a vector to this vector. |
angleTo |
Determines the angle between this vector and the specified vector. |
asArray |
Returns the vector coordinates as an array [x, y, z]. |
asPoint |
Returns a new point with the same coordinate values as this vector. |
classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
copy |
Creates a copy of this vector. |
create |
Creates a 3D vector object. This object is created statically using the Vector3D.create method. |
crossProduct |
Returns the cross product between this vector and the specified vector. |
dotProduct |
Returns the dot product between this vector and the specified vector. |
isEqualTo |
Determines if this vector is equal to the specified vector. |
isParallelTo |
Determines if the input vector is parallel with this vector. |
isPerpendicularTo |
Determines if the input vector is perpendicular to this vector. |
normalize |
Makes this vector of unit length. This vector should not be zero length. |
scaleBy |
Scale this vector by the specified product. |
setWithArray |
Reset this vector with the coordinate values in an array [x, y, z]. |
subtract |
Subtract a vector from this vector. |
transformBy |
Transform this vector by the specified matrix. |