Gets and sets the normal of the circle.
# Get the value of the property.propertyValue = circle3D_var.normal# Set the value of the property.circle3D_var.normal = propertyValue
#include <Core/Geometry/Circle3D.h>// Get the value of the property.Ptr<Vector3D> propertyValue = circle3D_var->normal();// Set the value of the property, where value_var is a Vector3D.bool returnValue = circle3D_var->normal(value_var);