ConstructionAxisInput.setByPerpendicularAtPoint Method

Parent Object: ConstructionAxisInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionAxisInput.h>

Description

This input method is for creating an axis that is normal to a face at a specified point.

Syntax

"constructionAxisInput_var" is a variable referencing a ConstructionAxisInput object.
returnValue = constructionAxisInput_var.setByPerpendicularAtPoint(face, pointEntity)
"constructionAxisInput_var" is a variable referencing a ConstructionAxisInput object.

#include <Fusion/Construction/ConstructionAxisInput.h>

returnValue = constructionAxisInput_var->setByPerpendicularAtPoint(face, pointEntity);

Return Value

Type Description
boolean Returns true if the creation of the ConstructionAxisInput is successful.

Parameters

Name Type Description
face BRepFace A face (BRepFace object) to create the axis normal to.
pointEntity Base A construction point, sketch point or vertex the axis is to pass through.

Samples

Name Description
Construction Axis API Sample Demonstrates creating construction axis in various ways.

Version

Introduced in version August 2014