The origin point (center) of the base of the cylinder.
# Get the value of the property.propertyValue = cylinder_var.origin# Set the value of the property.cylinder_var.origin = propertyValue
#include <Core/Geometry/Cylinder.h>// Get the value of the property.Ptr<Point3D> propertyValue = cylinder_var->origin();// Set the value of the property, where value_var is a Point3D.bool returnValue = cylinder_var->origin(value_var);