Cylinder Object

Derived from: Surface Object
Defined in namespace "adsk::core" and the header file is <Core/Geometry/Cylinder.h>

Description

Transient cylinder. A transient cylinder is not displayed or saved in a document. A transient cylinder is but is used as a wrapper to work with raw cylinder information. A transient cylinder has no boundaries and is infinite in length. They are created statically using the create method of the Cylinder class.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
copy Creates and returns an independent copy of this Cylinder object.
create Creates a transient cylinder object.
getData Gets the data that defines the cylinder.
set Sets the data that defines the cylinder.
transformBy Updates this surface by transforming it with a given input matrix.

Properties

Name Description
axis The center axis (along the length) of the cylinder that defines its normal direction.
evaluator Returns the surface evaluator.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
origin The origin point (center) of the base of the cylinder.
radius The radius of the cylinder.
surfaceType Returns the surface type.

Accessed From

Cylinder.copy, Cylinder.create

Version

Introduced in version August 2014