angleOne |
Gets the first, or the only angle in the case of a single angle definition. |
angleTwo |
Gets the second angle. This can be null in the case where a single angle definition is used. |
inputFaces |
Gets and sets the input faces. If IsTangentChain is true, all the faces that are tangentially connected to the input faces (if any) will also be included. |
isDirectionFlipped |
Gets and sets if the direction of the draft is flipped. |
isSymmetric |
Gets if the draft is symmetric from the draft plane. This only applies in the case where two angles have been specified and should be ignored otherwise. |
isTangentChain |
Gets and sets if any faces that are tangentially connected to any of the input faces will also be included in setting InputEntities. It defaults to true. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
plane |
Gets and sets the plane that defines the direction in which the draft is applied. This can be a planar BrepFace, or a ConstructionPlane. |
targetBaseFeature |
When creating a feature that is owned by a base feature, set this property to the base feature you want to associate the new feature with. By default, this is null, meaning it will not be associated with a base feature.
Because of a current limitation, if you want to create a feature associated with a base feature, you must set this property AND call the startEdit method of the base feature, create the feature, and then call the finishEdit method of the base feature. The base feature must be in an "edit" state to be able to add any additional items to it. |