edgeSetInputs |
Gets the FilletEdgeSetInputs object that provides support to create the various types of edge sets that will be used to create the fillet. |
isG2 |
**RETIRED** Gets and sets if the fillet uses the G2 (curvature-continuity) surface quality option. |
isRollingBallCorner |
Gets and sets if a rolling ball or setback solution is to be used in any corners. |
isTangentChain |
**RETIRED** Gets and sets if any edges that are tangentially connected to any of filleted edges will also be included in the fillet. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
targetBaseFeature |
When creating a feature that is owned by a base feature, set this property to the base feature you want to associate the new feature with. By default, this is null, meaning it will not be associated with a base feature.
Because of a current limitation, if you want to create a feature associated with a base feature, you must set this property AND call the startEdit method of the base feature, create the feature, and then call the finishEdit method of the base feature. The base feature must be in an "edit" state to be able to add any additional items to it. |