Machine element representing the machine's interactions. This controls how MachineItems interact with each other.
| Name | Description |
| apply |
Add an MachineInteractionPair. This will overwrite any existing MachineInteractionPair with the same item1 and item2. |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| createMachineInteractionPair |
Create a MachineInteractionPair that will control how the two items interact. |
| createMachineItem |
Create a MachineItem. |
| item |
Get the MachineInteractionPair at index in this collection. |
| resetMachineInteractionPairs |
Restore all MachineInteractionPairs to their defaults. |
| staticTypeId |
Identifying name for all elements of this type. Pass this to the itemByType or itemById methods of MachineElements to filter to elements of this type. |
| Name | Description |
| count | Get the number of pairs in this collection. |
| elementId | Identifier for this element. Unique within an element type. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| typeId | Identifier for this type of machine element. |