InteractionsMachineElement Object

Derived from: MachineElement Object
Defined in namespace "adsk::cam" and the header file is <Cam/Machine/InteractionsMachineElement.h>

Description

Machine element representing the machine's interactions. This controls how MachineItems interact with each other.

Methods

Name Description
apply Add an MachineInteractionPair. This will overwrite any existing MachineInteractionPair with the same item1 and item2.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
createMachineInteractionPair Create a MachineInteractionPair that will control how the two items interact.
createMachineItem Create a MachineItem.
item Get the MachineInteractionPair at index in this collection.
resetMachineInteractionPairs Restore all MachineInteractionPairs to their defaults.
staticTypeId Identifying name for all elements of this type. Pass this to the itemByType or itemById methods of MachineElements to filter to elements of this type.

Properties

Name Description
count Get the number of pairs in this collection.
elementId Identifier for this element. Unique within an element type.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
typeId Identifier for this type of machine element.

Version

Introduced in version September 2025