MeshBodies Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBodies.h>

Description

Provides access to the MeshBodies in the parent Component and supports the creation of new mesh bodies.

Methods

Name Description
add Creates a new mesh body by importing an STL, OBJ or 3MF file.

Because of a current limitation, if you want to create a mesh body in a parametric model, you must first call the edit method of the base or form feature, use this method to create the mesh body, and then call the finishEdit method of the base or form feature. The base or form feature must be in an "edit" state to be able to add any additional items to it.
addByTriangleMeshData Creates a new mesh body using the mesh description provided.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
item Provides access to a mesh body within the collection.

Properties

Name Description
count Returns the number of mesh bodies in the collection.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

Component.meshBodies, FlatPatternComponent.meshBodies

Version

Introduced in version August 2014