MoveFeatureRotateDefinition Object

Derived from: MoveFeatureDefinition Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeatureRotateDefinition.h>

Description

The MoveFeatureRotateDefinition object defines a move feature described by a rotation around a specified entity.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
angle Gets the model parameter that controls the rotation angle. You can use properties on the returned ModelParameter object to edit the offset distance.
axisEntity Gets and sets the linear entity that defines the axis of rotation. This can be a linear BRepEdge, ConstructionAxis, or a SketchLine. The natural direction of the entity defines a right-hand rule for the rotation direction.

To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
parentMoveFeature Returns the parent MoveFeature object

Version

Introduced in version January 2023