MoveFeatures Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeatures.h>

Description

Collection that provides access to all of the existing move features in a component and supports the ability to create new move features.

Methods

Name Description
add Creates a new move feature.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
createInput **RETIRED** Creates a MoveFeatureInput object. Use properties and methods on this object to define the move feature you want to create and then use the Add method, passing in the MoveFeatureInput object.
createInput2 Creates a MoveFeatureInput object. Use properties and methods on this object to define how the move is defined and then use the MoveFeatues.add method, passing in the MoveFeatureInput object to create a move feature.
item Function that returns the specified move feature using an index into the collection.
itemByName Function that returns the specified move feature using the name of the feature.

Properties

Name Description
count The number of move features in the collection.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

Features.moveFeatures

Samples

Name Description
Move Feature API Sample Demonstrates creating a new move feature.

Version

Introduced in version March 2015