Name | Description |
addCurves | Adds additional curves to the existing path. This can be useful when creating a complex path for a sweep and you want to include sets of curves from multiple sketches and edges from multiple bodies. |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
create | Creates a new Path that can be used as input to various features. For example, it is used to create an open set of curves to create surfaces using extrude, revolve, and sweep. It is also used to create the path for a sweep and sections and profiles and rails for lofts. And it is used to define the boundary of a patch feature. Although the creation of a path is very flexible as far as the types of entities and whether they are planar or not, each of the features have specific requirements and the path must meet those requirements. For example, a path for an extrusion can only contain sketch curves and must be planar, whereas the path for a sweep can contain a mix of sketch curves and edges and can be in three dimensions. |
createForAssemblyContext | Creates or returns a proxy for the native object - i.e. a new object that represents this object but adds the assembly context defined by the input occurrence. |
item | Function that returns the specified PathEntity using an index into the collection. |
Name | Description |
assemblyContext | This property is not supported for the Path object. |
count | The number of curves in the path. |
isClosed | Indicates if the path is closed or not. Returns True in the case of a closed path. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
nativeObject | This property is not supported for the Path object. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |