ProjectedTextureMapControl.projectedTextureMapType Property

Parent Object: ProjectedTextureMapControl
Defined in namespace "adsk::core" and the header file is <Core/Materials/ProjectedTextureMapControl.h>

Description

Gets and sets how the texture map is being applied onto the body.

Syntax

"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.

# Get the value of the property.
propertyValue = projectedTextureMapControl_var.projectedTextureMapType

# Set the value of the property.
projectedTextureMapControl_var.projectedTextureMapType = propertyValue
"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.
#include <Core/Materials/ProjectedTextureMapControl.h>

// Get the value of the property.
ProjectedTextureMapTypes propertyValue = projectedTextureMapControl_var->projectedTextureMapType();

// Set the value of the property, where value_var is a ProjectedTextureMapTypes.
bool returnValue = projectedTextureMapControl_var->projectedTextureMapType(value_var);

Property Value

This is a read/write property whose value is a ProjectedTextureMapTypes.

Version

Introduced in version March 2022