
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
A transient object used to define and query the geometric input for a user coordinate system and the resulting coordinate system it defines. New UserCoordinateSystemGeometry objects are created using the static create method and are then used as input to the UserCoordinateSystems.createInput method.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| createByCurve |
Creates a new transient UserCoordinateSystemGeometry object using a BRepEdge or SketchCurve as input. A UserCoordinateSystemGeometry object can be used to create a User Coordinate System. |
| createByNonPlanarFace |
Creates a new transient UserCoordinateSystemGeometry object based on a non-planar analytical BRepFace object. This is limited to cylinders, cones, spheres, and tori. A UserCoordinateSystemGeometry object can be used to create a User Coordinate System. |
| createByPlanarFace |
Creates a new transient UserCoordinateSystemGeometry object based on a Profile and a curve defining that profile. A UserCoordinateSystemGeometry object can be used to create a User Coordinate System. |
| createByPoint |
Creates a new transient UserCoordinateSystemGeometry object using a ConstructionPoint, SketchPoint or BRepVertex as input. A UserCoordinateSystemGeometry object can be used to create a User Coordinate System. |
| createByProfile |
Creates a new transient UserCoordinateSystemGeometry object based on a Profile and a curve defining that profile. A UserCoordinateSystemGeometry object can be used to create a User Coordinate System. |
| Name | Description |
| entity | The entity that's defining this user coordinate system geometry. This can be various types of geometry depending on how this coordinate system geometry is defined. The geometryType property indicates the type of geometry. |
| geometryType | Returns the type of geometry this UserCoordinateSystemGeometry object represents. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| keyPointType | Returns the keypoint type this UserCoordinateSystemGeometry is using. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| origin | Returns the origin point that's been calculated for this user coordinate system geometry. |
| Name | Description |
| Create a User Coordinate System | Demonstrates the creation of a user coordinate system at the end of a selected sketch curve or edge. |