The x value.
# Get the value of the property.propertyValue = vector3D_var.x# Set the value of the property.vector3D_var.x = propertyValue
#include <Core/Geometry/Vector3D.h>// Get the value of the property.double propertyValue = vector3D_var->x();// Set the value of the property, where value_var is a double.bool returnValue = vector3D_var->x(value_var);