Provides access to all of the settings available when creating an Accessibility analysis. This object is the API equivalent of the command dialog used to create an Accessibility analysis. Use this object to define the settings you need and then pass this into the add method to create the analysis.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| directionEntity | A property that gets and sets the entity that defines the accessibility direction used by the analysis. Valid entities are a linear BRepEdge, a planar, cylindrical, or conical BRepFace, a ConstructionAxis, or a ConstructionPlane. The analysis stores a persistent reference to this entity. When getting this property, the reference is resolved to the corresponding live object in the current design state. The entity is only available if the timeline marker is at or after the feature that created it. |
| directionMode | Gets and sets how the accessibility direction is applied. This property defaults to OneAccessibilityDirectionMode when the input is created. |
| inputEntities | A property that gets and sets the bodies to analyze. Valid entities are solid and surface BRepBody objects and T-Spline surface bodies. The analysis stores persistent references to the entities. When getting this property, the references are resolved to the corresponding live objects in the current design state. Entities are only available if the timeline marker is at or after the feature that created them. Accessibility analyses are not timeline features and do not have a timeline position. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| opacity | Gets and sets the opacity of the accessibility shading as an integer in the range of 0 to 100, where 100 is fully opaque. This property defaults to 100 when the input is created. |