ConstructionAxisInput.setByPerpendicularAtPoint Method

Parent Object: ConstructionAxisInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionAxisInput.h>

Description

This input method is for creating an axis that is normal to a face at a specified point.

Syntax

"constructionAxisInput_var" is a variable referencing a ConstructionAxisInput object.

returnValue = constructionAxisInput_var.setByPerpendicularAtPoint(face, pointEntity)
"constructionAxisInput_var" is a variable referencing a ConstructionAxisInput object.

#include <Fusion/Construction/ConstructionAxisInput.h>

returnValue = constructionAxisInput_var->setByPerpendicularAtPoint(face, pointEntity);
"constructionAxisInput_var" is a variable referencing a ConstructionAxisInput object.

returnValue = constructionAxisInput_var.setByPerpendicularAtPoint(face, pointEntity);

Return Value

Type Description
boolean Returns true if the creation of the ConstructionAxisInput is successful.

Parameters

Name Type Description
face BRepFace A face (BRepFace object) to create the axis normal to.
pointEntity Base A construction point, sketch point or vertex the axis is to pass through.

Samples

Name Description
Construction Axis API Sample

Demonstrates creating construction axis in various ways.

Before running: No open document is required; the script creates a new design (or additional documents) as it runs.

Version

Introduced in version August 2014