EdgeFlangeInput.toEntity Property

Parent Object: EdgeFlangeInput

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.


Defined in namespace "adsk::fusion" and the header file is <Fusion/SheetMetal/EdgeFlangeInput.h>

Description

Gets the "To" entity when the extent is a "To Object" extent type. If a "Distance" extent is defined, this property will return null. To set this value use the appropriate set method to fully define the extent type.

The "To" can be a planar BRepFace, ConstructionPlane that is parallel to the edge being extended or a BRepVertex or ConstructionPoint.

Syntax

"edgeFlangeInput_var" is a variable referencing an EdgeFlangeInput object.
# Get the value of the property.
propertyValue = edgeFlangeInput_var.toEntity
"edgeFlangeInput_var" Is a variable referencing an EdgeFlangeInput Object.
#include <Fusion/SheetMetal/EdgeFlangeInput.h>

// Get the value of the property.
Base propertyValue = edgeFlangeInput_var->toEntity();
"edgeFlangeInput_var" Is a variable referencing an EdgeFlangeInput Object.
// Get the value of the property.
propertyValue = edgeFlangeInput_var.toEntity;

Property Value

This is a read only property whose value is a Base.

Version

Introduced in version October 2026