
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Returns how the width of the flange is currently defined for this edge.
Each width type has its own derived class, so this object can be cast to that class to reach the values that define the width. The exception is an edge created in the user interface using the "two offsets" width where the offsets were measured from selected reference objects rather than the ends of the edge. Those reference objects are not exposed through the API, so the edge is reported through this base class and can only be read.
"flangeEdgeDefinition_var" is a variable referencing a FlangeEdgeDefinition object. |
"flangeEdgeDefinition_var" Is a variable referencing a FlangeEdgeDefinition Object. |
"flangeEdgeDefinition_var" Is a variable referencing a FlangeEdgeDefinition Object. |
| Name | Description |
| Flange Feature Sample | Demonstrates accessing and creating sheet metal flange features including base flange, contour flange, and edge flange. To run the sample script, have a design open in Fusion's DESIGN workspace that contains a sheet metal body in the root component. The body must have at least one linear edge on its outside that is valid for a flange. A design created with the Sheet Metal > Create > Flange commands, or any design containing a base flange, satisfies this. The script first iterates over any flange features that already exist in the design and reads the settings from each definition, so the reading portion reports nothing if the design has no flanges yet. It then finds the first linear edge on the first body in the root component and uses it to create a new edge flange feature. Reading the edges back from the created feature requires rolling the timeline marker to immediately before the feature, which the script does using TimelineObject.rollTo. |