FlangeFeatures.add Method

Parent Object: FlangeFeatures

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.


Defined in namespace "adsk::fusion" and the header file is <Fusion/SheetMetal/FlangeFeatures.h>

Description

Creates a new Flange feature.

Syntax

"flangeFeatures_var" is a variable referencing a FlangeFeatures object.

returnValue = flangeFeatures_var.add(input)
"flangeFeatures_var" is a variable referencing a FlangeFeatures object.

#include <Fusion/SheetMetal/FlangeFeatures.h>

returnValue = flangeFeatures_var->add(input);
"flangeFeatures_var" is a variable referencing a FlangeFeatures object.

returnValue = flangeFeatures_var.add(input);

Return Value

Type Description
FlangeFeature Returns the newly created FlangeFeature object or null if the creation failed.

Parameters

Name Type Description
input FlangeFeatureInput A FlangeFeatureInput object that defines the desired flange. Use the createBaseFlangeInput, createContourFlangeInput or createEdgeFlangeInput methods to create a new FlangeFeatureInput object and then use methods on it to define the flange.

Samples

Name Description
Flange Feature Sample

Demonstrates accessing and creating sheet metal flange features including base flange, contour flange, and edge flange.

To run the sample script, have a design open in Fusion's DESIGN workspace that contains a sheet metal body in the root component. The body must have at least one linear edge on its outside that is valid for a flange. A design created with the Sheet Metal > Create > Flange commands, or any design containing a base flange, satisfies this.

The script first iterates over any flange features that already exist in the design and reads the settings from each definition, so the reading portion reports nothing if the design has no flanges yet. It then finds the first linear edge on the first body in the root component and uses it to create a new edge flange feature. Reading the edges back from the created feature requires rolling the timeline marker to immediately before the feature, which the script does using TimelineObject.rollTo.

Version

Introduced in version October 2026