JointInput.isFlipped Property

Parent Object: JointInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/JointInput.h>

Description

Gets and sets if the joint direction is flipped or not. This is effectively specifying if the third axis of the two input geometries is facing (false) or opposed (true).

Syntax

"jointInput_var" is a variable referencing a JointInput object.
# Get the value of the property.
propertyValue = jointInput_var.isFlipped

# Set the value of the property.
jointInput_var.isFlipped = propertyValue
"jointInput_var" Is a variable referencing a JointInput Object.
#include <Fusion/Components/JointInput.h>

// Get the value of the property.
boolean propertyValue = jointInput_var->isFlipped();

// Set the value of the property, where value_var is a boolean.
bool returnValue = jointInput_var->isFlipped(value_var);
"jointInput_var" Is a variable referencing a JointInput Object.
// Get the value of the property.
propertyValue = jointInput_var.isFlipped;

// Set the value of the property.
jointInput_var.isFlipped = propertyValue;

Property Value

This is a read/write property whose value is a boolean.

Samples

Name Description
Joint API Sample

Demonstrates creating a new joint.

Before running: No open document is required; the script creates a new design (or additional documents) as it runs.

RevoluteJointMotion API Sample

Demonstrates creating a joint with revolute joint motion.

Before running: No open document is required; the script creates a new design (or additional documents) as it runs.

Version

Introduced in version July 2015