Creates a TSplineQuadballInput object that is used to define all of the input required to create a quadball shaped T-Spline body. The fully defined TSplineQuadballInput object is passed into the add method to create the actual T-Spline body. The origin, xDirection, and yDirection define a coordinate system in space where the axis of the quadball is in the Z direction.
Additional settings can be defined using the returned TSplineQuadballInput object.
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
| Type | Description |
| TSplineQuadballInput | Returns the newly created TSplineQuadballInput object or null if the creation failed. |
| Name | Type | Description |
| origin | Point3D | The center point of the quadball. |
| xDirection | Vector3D | A vector defining the X direction. |
| yDirection | Vector3D | A vector defining the Y direction. This should be perpendicular to the xDirection. |
| radius | double | The radius of the quadball in centimeters. |