TSplineBody.transform Method

Parent Object: TSplineBody
Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineBody.h>

Description

Transforms the body using the transformation defined by the input matrix. This is effectively transforming all of the control frame vertices associated with this body.

Syntax

"tSplineBody_var" is a variable referencing a TSplineBody object.

returnValue = tSplineBody_var.transform(matrix)
"tSplineBody_var" is a variable referencing a TSplineBody object.

#include <Fusion/TSpline/TSplineBody.h>

returnValue = tSplineBody_var->transform(matrix);
"tSplineBody_var" is a variable referencing a TSplineBody object.

returnValue = tSplineBody_var.transform(matrix);

Return Value

Type Description
boolean Returns true if the transform was successful.

Parameters

Name Type Description
matrix Matrix3D The transform to apply to the body.

Version

Introduced in version October 2026