Transforms the body using the transformation defined by the input matrix. This is effectively transforming all of the control frame vertices associated with this body.
"tSplineBody_var" is a variable referencing a TSplineBody object. |
"tSplineBody_var" is a variable referencing a TSplineBody object. |
"tSplineBody_var" is a variable referencing a TSplineBody object. |
| Type | Description |
| boolean | Returns true if the transform was successful. |
| Name | Type | Description |
| matrix | Matrix3D | The transform to apply to the body. |