Defines the input used to create a plane shaped T-Spline body.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| isXSymmetric | Gets and sets whether the shape is symmetric along the X direction. |
| isYSymmetric | Gets and sets whether the shape is symmetric along the Y direction. |
| isZSymmetric | Gets and sets whether the shape is symmetric along the Z direction. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| origin | Gets and sets the corner point of the shape. This defines the minimum corner for a box or plane, or the center for the other primitive shapes. |
| xDirection | Gets and sets the vector defining the X direction of the base plane. |
| xFaceCount | Gets and sets the number of faces along the X direction of the plane. |
| xSize | Gets and sets the size of the plane in the X direction in centimeters. |
| yDirection | Gets and sets the vector defining the Y direction of the base plane. This must be perpendicular to the xDirection. |
| yFaceCount | Gets and sets the number of faces along the Y direction of the plane. |
| ySize | Gets and sets the size of the plane in the Y direction in centimeters. |