Creates a TSplinePlaneInput object that is used to define all of the input required to create a plane shaped T-Spline body. The fully defined TSplinePlaneInput object is passed into the add method to create the actual T-Spline body. The origin, xDirection, and yDirection define a coordinate system in space where length is x, width is y.
Additional settings can be defined using the returned TSplinePlaneInput object.
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
"tSplineBodies_var" is a variable referencing a TSplineBodies object. |
| Type | Description |
| TSplinePlaneInput | Returns the newly created TSplinePlaneInput object or null if the creation failed. |
| Name | Type | Description |
| origin | Point3D | The corner point of the plane. The xSize and ySize are measured from this point in the X and Y directions. |
| xDirection | Vector3D | A vector defining the X direction. |
| yDirection | Vector3D | A vector defining the Y direction. This should be perpendicular to the xDirection. |
| xSize | double | The size of the plane in the X direction in centimeters. |
| ySize | double | The size of the plane in the Y direction in centimeters. |