Provides access to all of the settings available when creating a zebra analysis. This object is the API equivalent of the command dialog used to create a zebra analysis. Use this object to define the settings you need and then pass it into the add method to create the zebra analysis.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| inputEntities | Gets and sets the entities to analyze. Valid entities are solid and surface BRepBody objects, T-Spline surface bodies, and mesh bodies. |
| isHighQuality | Gets and sets whether the zebra stripes are displayed using higher quality rendering. This defaults to false. |
| isLocked | Gets and sets whether the zebra stripes are locked in place. This defaults to false. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| isVertical | Gets and sets whether the zebra stripes are oriented vertically. If true the stripes are vertical and if false they are horizontal. This defaults to true. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| opacity | Gets and sets the opacity of the zebra stripes as an integer in the range of 0 to 100, where 100 is fully opaque. This defaults to 100. |
| repeats | Gets and sets the number of zebra stripes displayed. This is the "Repeats" value in the command dialog and is an integer in the range of 1 to 100. This defaults to 20. |