The Constrain Components tool defines geometric constraints to position components relative to each other.
Select a constraint Type to define how components are positioned relative to each other:
Select geometry on each component to constrain relative to the other.
When you an Angle Constraint between two planar objects, it can solve in a few different ways. To make the results more predictable, select a linear edge or sketch line to use as an axis for the Angle Reference.
The geometry pair that displays represents the constrained geometry for that constraint row.
For example, if a face is selected for Component 1 and an edge is selected for Component 2, the table will display: Face-Edge
.
If no geometry selected for either component, Undefined
displays in the table.
If the geometry for only Component 1 is defined, Face---
displays in the table.
Shows the second component's position in the canvas when cursor hovers over a valid geometry selection.
Check to preview the active constraint with all existing constraints in the table and constraints created earlier in the timeline.
The orientation of the selected geometry is automatically determined by the combination of geometry types. For example, if you select two planes, they will become flush with each other. If you select a cylindrical face and a circular edge, they will be coincident with each other.
Alignment types include: