Learn about joint types in Fusion.
You can use both the Joint and As-Built Joint tools to create 7 joint types in Fusion. Each joint type uses different degrees of freedom to define motion. You can also add Motion Limits, use Contact Sets, Rigid Groups, and other component relationships in combination with joints to create more realistic movement in your design.
The Rigid joint type locks components together and removes all degrees of freedom. Motion allowed: none Rotate: Define the axis around which the component will rotate. Common Uses:
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The Revolute joint type lets a component rotate around the Joint Origin, with no additional translation. Motion allowed: 1 rotation Rotate: Define the axis around which the component will rotate. Common Uses:
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The Slider joint type moves a component along a single axis, with no additional rotation. Motion allowed: 1 translation Slide: Select the axis that the component will move along. Common Uses:
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The Cylindrical joint type lets a component rotate around and move along a single axis. Motion allowed: 1 translation and 1 rotation Axis: Define the axis that the component will move along and rotate around. Common Uses:
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The Pin-Slot joint type lets a component rotate around one axis and move along a different axis. Motion allowed: 1 translation and 1 rotation Rotate: Define the axis that the component will move along. Slide: Define the axis that the component will rotate around. Common Uses:
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The Planar joint type lets a component move along two axes and rotate around a single axis. Motion allowed: 1 translation and 1 rotation Normal: Define the axis that the component will rotate around. Slide: Define the axis for planar movement. Common Uses:
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The Ball joint type lets a component rotate around all 3 axes using a gimbal system (3 nested rotations), with no translations. Motion allowed: 1 translation and 1 rotation Pitch: Define the lateral axis that the component will rotate around. Yaw: Define the perpendicular axis that the component will rotate around. Roll: The longitudinal axis for Roll is determined automatically once Pitch and Yaw are defined. Common Uses:
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