Joints

In the Design workspace in Fusion, you can create joints between components in an assembly.

A Joint is a mechanical relationship that defines the relative position and motion between 2 components in an assembly.

As you design an assembly with moving components, simulating motion is an important part of the prototyping process.

In Fusion, joints reduce the complexity of component relationships by helping you focus on what components can do, instead of what they can’t. This differs from other approaches like constraints or mates, which lock down available degrees of freedom (DOF) to limit motion. This requires you to understand the basic physics and math involved to ensure the components in an assembly move the way you intend.

In contrast, joints define motion between components, and only leave the required degrees of freedom open to create that motion. This reduces the need to understand the physics, and creates an understanding between the motion and the result.

Joint access points

There are 3 access points where you can interact with joints you create in an assembly:

access points for joints

Note: In the Browser, each component has its own Joints folder.

You can use the following commands in the Assemble panel to create and modify joints:

You can right-click any existing joint, in the canvas or browser, and use the following additional commands to modify it: