Set an angular global load in the Generative Design workspace

To define the angular global load, you need to select geometric objects on the preserve geometry. You can apply one load per study.

  1. On the Define tab, click Design Conditions > Angular Global Load linear global load icon.

    The Angular Global Load dialog opens.

  2. Choose one of the following three Direction Type options:

    • normal load direction icon Normal: For this direction type, you must select two geometric objects to orient the rotation axis of the angular load:

      • Location Reference: Pick a planar face, an edge, or a vertex to define the location of a point along the axis of rotation. Three manipulator arrows appear around the axis location. You can drag these arrows of specify an offset in the Axis Location section (X Distance, Y Distance, and Z Distance).

        Note: The X, Y, and Z distances do NOT correspond to the global coordinate system. They are based on the local coordinate system of the selected location reference geometry.
      • Direction Reference: Use this reference to define the plane of rotation (perpendicular to the axis of rotation). Click Direction Reference to change from the Location Reference selection mode to the Direction Reference selection mode. Then, pick a flat face to define the plane of rotation, which is parallel to the selected flat face. You cannot choose the same face that you picked for the Location Reference. If the plane of rotation is parallel to the Location Reference face, choose another parallel face instead for the Direction Reference.

      Note: (Optional) Click Flip Direction load direction flip icon to reverse the load direction.
    • axis load direction icon Axis: Select one of the following geometry types to define the axis of rotation:

      • Linear Edge: The axis of rotation is located collinear with the selected edge.
      • Cylindrical Face: The axis of rotation is located collinear with the centerline of the selected cylindrical face. The face can be a full cylinder (360°) or a partial cylinder (< 360°).
      Note: (Optional) Click Flip Direction load direction flip icon to reverse the load direction.
    • load direction - vectors and components icon Vectors (x, y, z): For this direction type, you must select a geometric object to orient the rotation axis of the angular load:

      • Location Reference: Pick a planar face, an edge, or a vertex to define the location of a point along the axis of rotation. Three manipulator arrows appear around the axis location. You can drag these arrows of specify an offset in the Axis Location section (X Distance, Y Distance, and Z Distance).

        Note: The X, Y, and Z distances do NOT correspond to the global coordinate system. They are based on the local coordinate system of the selected location reference geometry. Specify the X, Y, and Z components of acceleration based on the global axes.
  3. If needed, in the Velocity Components section:

    a. Click Velocity velocity icon to show or hide the Velocity Components settings.

    b. Specify either of the following parameters, depending on your selection in step 2:

    • The Magnitude of the angular velocity, or
    • The components of angular velocity about the X, Y, and Z global axes.

    c. (Optional) Click override units icon Change Units to choose alternative units for defining the angular global velocity. Then, choose the desired units from the drop-down list.

  4. If needed, in the Acceleration Components section:

    a. Click Acceleration acceleration icon to show or hide the Acceleration Components settings.

    b. Specify either of the following parameters, depending on your selection in step 2:

    • The Magnitude of the angular acceleration, or
    • The components of angular acceleration about the X, Y, and Z global axes.

    c. (Optional) Click override units icon Change Units to choose alternative units for defining the angular global acceleration. Then, choose the desired units from the drop-down list.

  5. Click OK.