Create bolt hole obstacle geometry

Obstacle geometry is needed to prevent the generative solution from creating geometry in critical places.

For example, obstacle geometry may be needed to ensure that no geometry is placed inside holes designed for bolts. The Connector Obstacle connector obstacle icon tool can help create obstacle geometry for fasteners.

The Connector Obstacle connector obstacle icon tool makes it easy for you to create obstacle geometry inside cylindrical holes, and uses a circular edge as the starting point. You can also use modeling tools to create the geometry, if you prefer. In this example, we will show you how to create obstacle geometry for the same bolt hole, first using the Connector Obstacle connector obstacle icon tool, and then using other modeling tools.

obstacle geometry - bolt example

Tip:

Using the Connector Obstacle tool

Start by selecting the bottom two circular edges. Then repeat with the two middle circular edges, and repeat again with the top two.

bolt hole selection example

Once you have the three bodies, fillet the middle body to create the finishing obstacle geometry.

  1. In the Edit Model contextual environment, on the Edit Model Solid tab, click Create > Connector Obstacle connector obstacle icon.
  2. Select the cylindrical edge at the bottom of the bolt hole.
  3. Confirm that the End of Shaft option is highlighted in the Connector Obstacle dialog, then click on the cylindrical edge that marks the top end of the narrow cylinder.
  4. Repeat the process, starting with the narrow cylindrical edge you ended on previously, and finishing with the cylindrical edge marking the start of the wide cylinder.
  5. Repeat the process again, starting with the cylindrical edge marking the bottom of the wide cylinder, and ending with the top cylindrical edge.
  6. Click on visible icon Body1 to hide it, so that only the obstacle geometry you just created is visible.
  7. On the Edit Model Solid tab, click Modify > Press Pull press pull icon.
  8. Select the face of the middle body.
  9. Pull it outwards until it has the same diameter as the larger cylinder, then right-click and select OK.
  10. Click Press Pull press pull icon again, then select the bottom edge of the middle cylinder.
  11. Move the bottom edge upwards until it just meets the top edge, or until the fillet is as required, then click OK.
  12. On the Edit Model Solid tab, click Create > Extrude extrude solid icon.
  13. Select the top face of the largest body, and pull it upwards to ensure that no geometry is created in the space above the bolt hole.
  14. Click OK to close the Extrude dialog.
  15. The new geometry is automatically assigned as obstacle geometry.

Using the Fluid Volume tool

These instructions assume you have created preserve geometry to represent the bolt holes.

  1. Hide Body1 by clicking on its lightbulb visible icon, so that only the preserve geometry representing the bolt hole is visible.
  2. On the Edit Model Surface tab, click Create > Patch patch surface icon.
  3. Click on the top inside edge of the bolt hole preserve geometry, make sure the Operation in the Patch dialog is New Body, then right-click and select OK.
  4. Rotate the model and repeat the process with the bottom inside edge of the bolt hole preserve geometry.
  5. Band select the bolt hole preserve geometry.
  6. On the Edit Model Solid tab, click Create > Fluid Volume fluid volume icon.
  7. Select Internal for Volume in the Fluid Volume dialog, then click OK.
  8. On the Edit Model Solid tab, click Create > Extrude extrude solid icon.
  9. Select the top face of the new obstacle body, and pull it upwards to ensure that no geometry is created in the space above the bolt hole.
  10. Click OK to close the Extrude dialog.
  11. The new body must be assigned the geometry type Obstacle Geometry obstacle geometry icon, in the Design Space panel of the Generative Design workspace.

Additional tips

   
Quick Tip: Generative Connector Obstacles