Generative model preparation

A generative model is a derivative of the original model, where you can make changes specific to the requirements of a generative design study. Changes you make to the generative model will not change the base model created in the Design workspace. However, any fundamental changes you make to the base model in the Design workspace will be passed along and associatively update the generative model.

Prepare the generative model in the Edit Model contextual environment by creating bodies that represent the geometry types needed in the generative design process, such as the preserve geometry, obstacle geometry, and starting shape. Also, you can edit your model by removing features that can complicate a generation of outcomes and replacing selected objects with primitive shapes. Finally, you can make other geometry changes to gauge how the outcomes are affected by model variations.

The generative model can be less detailed than a manufacturing model. In a production design, there are often bodies or features that are unimportant to the generative design process. They can greatly increase the complexity of the model and the generation time. Examples of potentially unnecessary features are fillets, holes, or pockets.

edit model example

Understand generative models

The generative model enables you to create new geometries and modify the existing ones. In the Edit Model contextual environment, you can make the following changes to your original model:

Note: When you create a New Generative Model, the original model is used as the starting point for the new generative model. To avoid re-doing changes made to a prior generative model, clone the generative model instead.

Example modifications

You can use the following Edit Model tools:

Geometry types in Generative Design

   
Preserve geometry in Generative Design Obstacle geometry in Generative Design
Starting shape in Generative Design