An obstacle geometry is one of the geometry types in the design space. You assign it to bodies to represent spaces that you want to avoid in the design.
Bodies assigned an obstacle geometry display in red on the canvas. They represent empty spaces where material isn’t created during the generation of outcomes.
You can generate outcomes without the obstacle geometry body in your model.
Assign this geometry type using Obstacle Geometry . You can access it from the Design Space panel of the Generative Design toolbar.
If there is any space you want to avoid in your design, create a body that represents it. Use tools in the Edit Model panel of the Generative Design toolbar. Next, assign the obstacle geometry to the body.
For this wheel caster, we assign the obstacle geometry (in red) to bodies to represent empty spaces where we don't want to place material during the outcome generation.
In this example, we haven't used the obstacle geometry to keep the space for the wheel free from material. As a result, the generated design extends into this space.