One of the geometry types that you assign to bodies in the design space. Bodies with this geometry type represent empty spaces where material isn’t created during the generation of outcomes. Obstacle geometry bodies display in red on the canvas. You can generate outcomes without the obstacle geometry body in your model.
For this wheel caster, we assign the obstacle geometry (in red) to bodies to represent empty spaces where we don't want to place material during the outcome generation.
In this example, we haven't used the obstacle geometry to keep the space for the wheel free from material. As a result, the generated design extends into this space.