Use the Direct Edit command to create a mesh base feature that you can edit directly in Fusion.
Direct Edit lets you make local modifications to a mesh body, while maintaining the parametric history in the rest of your design.
In the Design workspace, on the Mesh tab, select Modify > Direct Edit .
You enter the Direct Mesh Editing contextual environment, and the Direct Mesh Editing tab displays on the toolbar.
A copy of the original mesh body displays in the Browser, in the Bodies folder, and a Mesh Base Feature displays in the Timeline.
The Mesh Selection Palette dialog displays, and the selection mode is set to Paint.
In the Mesh Selection Palette dialog, adjust the selection settings:
In the canvas, select any combination of individual faces on the mesh body.
Modify the selection set:
Alt+G
): Expands face selection to include all faces in the same face group.Alt+C
): Expands face selection to all faces connected to the current selection.Shift+Up
): Increases the boundary of the selection set.Shift+Down
): Decreases the boundary of the selection set.Alt+N
): Selects all faces the were previously not selected and deselects all faces that were previously selected.Edit the selected faces:
On the toolbar or in the Mesh Selection Palette dialog, click Finish Direct Editing to exit the contextual environment and return to Parametric Modeling mode.
The changes to the mesh body display in the canvas, and are associated with the new Mesh Base Feature in the Timeline. However, the individual changes are not recorded in the Timeline.