Use the Reverse Normal command to reverse the normal direction of faces on a mesh body that are oriented incorrectly in Fusion.
In the Design workspace, on the Mesh tab, select Modify > Direct Edit .
In the canvas, select a mesh body.
In the dialog, click OK to enter the Direct Mesh Editing contextual environment.
On the Direct Mesh Editing tab, select Modify > Reverse Normal .
The Reverse Normal dialog displays.
In the Mesh Selection Palette dialog, adjust the selection settings.
In the canvas, select the individual faces to reverse.
Click OK.
The normals of the faces are reversed on the mesh body in the canvas.
In the Design workspace, on the Mesh tab, select Modify > Reverse Normal .
The Reverse Normal dialog displays.
In the canvas, select the mesh body or face groups to reverse.
Click OK.
The normals of the faces are reversed on the mesh body in the canvas. A Remesh feature displays in the Timeline.