Reverse normal direction of faces

Use the Reverse Normal command to reverse the normal direction of faces on a mesh body that are oriented incorrectly in Fusion.

reverse normal example

Reverse individual faces on a mesh body

  1. In the Design workspace, on the Mesh tab, select Modify > Direct Edit direct edit icon.

  2. In the canvas, select a mesh body.

  3. In the dialog, click OK to enter the Direct Mesh Editing contextual environment.

  4. On the Direct Mesh Editing tab, select Modify > Reverse Normal reverse normal icon.

    The Reverse Normal dialog displays.

  5. In the Mesh Selection Palette dialog, adjust the selection settings.

  6. In the canvas, select the individual faces to reverse.

  7. Click OK.

The normals of the faces are reversed on the mesh body in the canvas.

Reverse all faces in a face group or on an entire mesh body

  1. In the Design workspace, on the Mesh tab, select Modify > Reverse Normal reverse normal icon.

    The Reverse Normal dialog displays.

  2. In the canvas, select the mesh body or face groups to reverse.

  3. Click OK.

The normals of the faces are reversed on the mesh body in the canvas. A Remesh feature displays in the Timeline.

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