Use the Tessellate tool to convert an existing solid or surface body into a mesh body in Fusion.
In the Design workspace, on the Mesh tab, select Create > Tessellate.
The Tessellate dialog displays.
In the canvas, select a solid or surface body to tessellate.
In the dialog, adjust the Refinement settings:
Refinement Options:
High: Applies preset values to achieve a high level of refinement.
Medium: Applies preset values to achieve a medium level of refinement.
Low: Applies preset values to achieve a low level of refinement.
Custom: Uses custom values that you specify below.
Surface Deviation: Specify the maximum distance between the surface of the original body and the mesh body.
Normal Deviation: Specify the maximum angle between the normal vectors of each face on the mesh body.
Maximum Edge Length: Specify the maximum length of any face edge on the mesh body.
Aspect Ratio: Specify the ratio between the height and width of each face edge on the mesh body.
Click OK.
The new mesh body displays in the canvas and in the Browser, in the Bodies folder. A Tessellate feature displays in the Timeline. Face groups are automatically calculated and applied to the mesh body.
Tips
Check Preview to display a preview of the mesh body in the canvas, as well as a Triangle Count, that updates as you adjust the settings.
Check Create Quads to create quad faces on the mesh body where possible. You can convert a mesh body with quad faces directly to a T-spline body.
Right-click the feature in the Timeline and select Edit Feature to edit adjust its settings.