The Extrude tool adds depth to open or closed sketch profiles or faces in Fusion.

Design > Solid > Create > Extrude ![]()
Select coplanar sketch profiles or faces to extrude. You can also select a Sketch in the Browser or Timeline to select all profiles and geometry in that sketch, including sketch text, at once.
Check to automatically select tangentially connected geometry.
Establishes the starting point for the extrusion.
Specify distance to offset extrusion from profile plane.
Select a face or plane to start extrusion from.
Controls the direction of the extrusion from the profile plane.
Determines how the distance value is applied to symmetric extrusions.
Establishes the end point of the extrusion.
| Extent Type | Description | Example |
|---|---|---|
| Extrudes to a distance that you specify. | Extrude a boss to a fixed depth from the sketch plane. | |
| Extrudes to a body, face, or plane that you select. | Extrude up to an existing face, through a body, or to a construction plane. Use Extend settings to control whether the extrusion stops at the selected face, includes adjacent faces, or passes through a body. | |
| Extrudes through all visible bodies along the extrusion direction. | Create a through-hole or cut that passes through every body in the path. |
When you use All with multiple visible bodies, Fusion uses profiles in the order you select them and aligns the final result with the preview.
Specify the distance to extrude.
Select a body, face, or construction object to extrude to.
Determines how the end of the extrusion meets the selected object.
If the selected object is a face or plane:
If the selected object is a body:
Specify distance to offset extrusion from selected object.
Flips the extrusion over the selected profile plane.
Specify angle to taper extrusion.
Specify wall thickness for thin extrusion.
Determines how the wall thickness is extruded relative to the profile.
Select an operation to control how the feature affects the design.
Select to recompute bodies or maintain the current bodies.
Available for cut operations only. The option is only active when you edit operations.
When you create a cut operation, the bodies to affect are determined based on visibility. Bodies that are visible will participate. Bodies that are not visible will not participate.
When you edit the operation in the timeline, the cut is recalculated. You can choose to recompute the bodies to cut (Auto-select) or keep the bodies that were used when the operation was created (# Bodies).