This video gives a basic overview of the Sculpt workspace and the basics of T-splines, including the three parts of a T-spline and the three ways to edit them.
In this video, we create and modify geometry in the Sculpt workspace using Edit Form, Insert Edge, Bridge, and more.
Now we finish our sculpted concept model and transition to a solid model. We use Boundary Fill, Shell, and Split Body on geometry created in the Sculpt workspace.
In this video, we use the inspection tools to evaluate surface quality.
Next, we cover some simple techniques to reorder and organize your T-spline using the Box display mode.
Do you want to gain more control over your sculpted designs in Fusion? Object Snap should help.
In this quick tip, we export a TSM file created in the T-splines plug-in from Rhino, then review best practices for importing the TSM file into Fusion. This enables you to edit the geometry with the same control vertices that were in Rhino.
In this quick tip, use your new skills with T-splines to create a bike helmet concept in Fusion.