Learn how use the Edit Form tool to move, rotate, and scale T-Spline geometry in Fusion.
Edit Form is a powerful tool that lets you move, rotate and scale form entities such as faces, edges, vertices or a combination of the three. You can also create new faces with Edit Form. Always keep in mind that when you move, rotate and scale faces, the adjacent faces move to maintain continuity.
Learn how to use the Edit Form tool by exploring the modifications you can perform with the tool’s manipulators.
Acts as a plane-constrained rotate. Rotate the selected entities around a single axis (X, Y or Z axis). When rotating form entities, make sure the geometry doesn’t twist through itself, because a geometry with self-intersecting faces cannot be later converted into a solid model.
Acts as an axis-constrained move. Move selected form entities in a single axis direction which means they can be pushed or pulled along the X, Y or Z axis.
Acts as an axis-constrained scale. Scale the selected geometry in a single direction.
Acts as a plane-constrained scale. Scale the selected entities along the XY, XZ or YZ plane.
Acts as a plane-constrained move. Move the selected geometry freely around the XY, XZ or YZ plane.
Acts as a global scale. Scale the selected geometry in all directions.
Alt
or Option
to add geometryHold Alt
(Windows), Option
(MacOS) to add new geometry while dragging. This is best used in conjunction with center, square, and arrow manipulators. This is one of the single most important tools in Edit Form, and allows you to go from a primitive shape to a highly complex model in a matter of minutes. Hold Alt+Ctrl
(Windows), Option+Command
(MacOS) to maintain creases while adding geometry.