Convert creates a new body from selected objects. The type of entities available for selection is set with the selection filter. The type of bodies created depends on the entities selected.
Design > Form > Utilities > Convert
Design > Solid > Modify > Convert (direct modeling only)
Design > Surface > Modify > Convert (direct modeling only)
Creates a solid body or surface bodies from a T-Spline body. T-Spline edges cannot intersect in order to convert. Set Display Mode to box or control frame to check edges.
T-Spline faces are fit to the selected face. Once converted, you can perform Edit Form manipulations on those faces. The modified faces are automatically combined with the BRep when you complete the command. Edit Form operation in the timeline to make changes to the faces.
Polygonal meshed composed primarily of four sided faces can be converted directly to T-Spline bodies. Mesh bodies composed of mostly triangles will not convert successfully. Instead, create a T-Spline body then use the Pull command or object snaps to snap the T-Spline to the mesh.
Enables the selection of BRep (solid or surface) faces for conversion.
Set to BRep Face for BRep to T-Spline conversion.
Controls how the number of faces is determined along the length of the face.
Available for Curvature type. Determines the number of faces required to keep the T-Spline surface within the specified deviation.
Available for Uniform type. The specified number of faces are distributed evenly along the face.
Controls how the faces are distributed around the profiles of the face.
Available for Curvature type. Determines the number of faces required to keep the T-Spline surface within the specified deviation.
Available for Uniform type. The specified number of faces are distributed evenly around the face.
Specifies the effect the operation has on the design.
Enables the selection of T-Spline bodies for conversion.
Maintains the selected edges in the converted BRep body.
Set to T-Spline Body to convert a T-Spline body to a solid or surface body.
Changes the normal direction of the selected bodies.
Specifies the effect the operation has on the design.
Enables the selection of mesh bodies for conversion. Mesh bodies should contain more quad faces then triangles for best results.
Set to Mesh Body to convert a Mesh body to a T-Spline body.
Specifies the effect the operation has on the design.