The tools in the Design workspace, Form contextual environment, on the Utilities panel let you repair, convert, and control the display and performance of of T-Spline bodies in Fusion.
You can use the following commands to manage the topology of T-Spline bodies:
The Display Mode command lets you switch between three different display modes for T-Spline bodies.
The Repair Body command analyzes a T-Spline body and displays information about the mesh to correct Error T and Error Star conditions.
You can also use Repair Body to evaluate a body without repairing or making any changes.
Make Uniform evenly distributes the angles at the intersection of star points, makes faces as uniform as possible, and optionally converts all T-Points to star points on a selected T-Spline body.
Make Uniform makes all the knot intervals on the T-Spline body uniform. This is useful if the surface has strange bunching after adding control points. Make uniform will cause the surface to relax.
The Convert command converts different bodies from one type to another.
BRep faces, T-Spline bodies, or Mesh bodies can be filtered for selection. The options available depends on the filter selected.
The Enable Better Performance command toggles between better performance or better display for T-Spline bodies.